This is my second playthrough and it didn't happen the first time. I tried using this key for getting into the vault, but it didn't work out. At the moment when the guard is searching the shelf on the right, and the civilian is turned away from the guard leaning against the counter, use sleep dart on the guard on the left, jump and eliminate the civilian, If you are fast enough, you will be able to eliminate the other guard before he turns back. If you have the bone charm that allows you to approach dogs to a shorter proximity before they detect you, use it. This is another place, where you can find either the Duke or his double. This site is a part of Wikia, Inc. Head back outside and continue to the right.
We explained how to collect Conductive Filaments in the Clockwork Mansion mission see above. From the conversation with Meagan at the beginning of the mission, you have learned that the Duke has a double, which kind of protects him from possible plots on his life. We recommend using the guide in the same order as below. Inside, you'll find an Outsider shrine along with two runes, some whalebone, a few dozen coins, and a journal. Rune 3 Painting 1 In the bedroom at the back of the apartment is a Painting hung on the wall across the bed.
Run your normal sweep for anything left laying around, then head onto the deck for your briefing. One more thing on the rooftop is the windmill generator that powers the wall of light. Smash the boards to get to the infected apartment. After you have walked into the next section along the other storage exit , jump onto the wall and you will get into the spot shown in the above screenshot. Go to the basement through the open window and collect the blueprint from the table.
When he is far away from you, open the door, plant a stun mine and return. Hop over the wall and enter the officer's office. Play the at the end of the guide if you want an accurate pathway for the harder collectibles. Your next stop is the terrace opposite the Throne Room exit, at which there is a guard standing. Enter the shop and climb on the counter. Sneak toward the guard, then turn left immediately to find an alley.
You will be able to eliminate the civilians that you spot on the terrace. Use Blink to quickly knock out the guard and hide both bodies under the stairs. Also, you can eliminate two guards by the water, because they have several tens of coins on them. Wait for a moment, before they finish talking and eliminate them. At the start of the level you will have to follow a big light signal.
After you've searched the whole building, you can return behind the black market shop assuming you've listened to the audiograph located either on the boat or in the apartment with confiscated goods. You can use your heart here. You won't be able to enter the vault before you obtain the key that the real Duke has on him. The door is locked and you open it with the key that you have found in the cash register at Winslow's Safes. Climb up the stairs all the way to the main streets.
But instead of robbing the shop, shoot a tranq bolt at the howler to put him to sleep. If he has the vault key on him, this will mean that this is the actual Luca Abele. Inside, you will find quite a few coin and a safe with a code lock. Jump over to the building across the street. Climb down to the ground floor now where you spot a guard whom you could have seen before jumping into the flat.
Sneak up to the apartment on the second floor and sleep dart the one inside or Far Reach past him and choke him out. Maybe thats what is happening for you to as well Edited to add: I figured out what it was. Now you can use their plan. Their conversation will inform you of a smuggler that's currently busy negotiating prices in the black market shop. If you knock out the two dockers, they will turn out dead when you steal the key from the smuggler. Do it as many times as you need, to get him near the back door.
Use one of the doors there to continue to the Grand Palace. Climb to the top floor to find the shopkeeper's apartment. Originally posted by :I figure a way of dealing with the unresponsive shopkeeper as Emily. This will get you to the spot shown in the above screenshot. Check inside for an extra Blueprint if you missed it in a previous mission. Fire a sleep dart at the woman on the left, because it will be difficult to sneak up to her.